Attributes
Items or individuals are assigned numeric
ratings to indicate how effective they are at
certain tasks. Both a vehicle's Maneuver and
its Speed are ratings, as is a person's Build
Attribute or his Stamina. They allow
comparisons between individuals and their
respective abilities.
Many ratings, such as a vehicle's Maneuver
or an individual's Attributes, are Zero-Average
Ratings. They are the ones presented in the
plus/minus format (for example +1, 0, -2). This
type of rating is used as a modifier for die rolls.
An average score is unexceptional and is
therefore rated as a zero. Any below average
scores are rated as negative numbers and any
above average scores are rated as positive
numbers.
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Agility (AGI)
Physical prowess and coordination
Agility is the character's hand-eye coordination, nimbleness and reflexes.
This Attribute is best suited to action-oriented characters such as pilots,
bodyguards and pickpockets, all of which are likely to have high Agility ratings.
| +3 |
Olympic gymnast |
| +2 |
Agile |
| +1 |
Well-coordinated |
| 0 |
Average Person |
| -1 |
Awkward |
| -2 |
Clumsy |
| -3 |
Suffers from a crippling disease |
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Appearance (APP)
Physical comeliness
Appearance rates the physical attractiveness of the character.
This can modify how other people react to him: many heroic characters
have a high Appearance rating in order to impress those they come in contact with.
Note that Appearance applies solely between members of the same race.
| +3 |
World-class models |
| +2 |
Beautiful |
| +1 |
Attractive, Cute |
| 0 |
Average Person |
| -1 |
Plain |
| -2 |
Homely |
| -3 |
Physically revolting |
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Build (BLD)
Physical size and mass
Build is a rating of the character's size and body frame.
It does not represent the character's physical might --
that's what's the Strength Secondary Attribute is for --
but the actual body size and mass. This is most apparent
in the archetypal couch potato who is very large (high Build),
but can barely lift the remote to change the channel.
| +5 |
180-249.9 kg |
| +4 |
140-179.9 kg |
| +3 |
115-139.9 kg |
| +2 |
95-114.9 kg |
| +1 |
80-94.9 kg |
| 0 |
70-79.9 kg |
| -1 |
60-69.9 kg |
| -2 |
50-59.9 kg |
| -3 |
40-49.9 kg |
| -4 |
25-39.9 kg |
| -5 |
10-24.9 kg |
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Creativity (CRE)
Mental innovation and quick thinking
Creativity is a measure of the character's ability to use his mind in innovative ways.
It is also a measure of the character's ability to think on his feet.
This Attribute is useful for most characters who are likely to be thrust into unfamiliar
situations and for leaders who have to make many decisions while on the run.
| +3 |
Great artists and tacticians |
| +2 |
Bright |
| +1 |
Witty |
| 0 |
Average Person |
| -1 |
Slow |
| -2 |
Dumb |
| -3 |
Mentally Disabled |
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Fitness (FIT)
Physical conditioning and endurance
Fitness rates the character's general flexibility, cardiovascular endurance,
resistance to effort and overall muscle tone. While Build measures raw size,
Fitness measures how well maintained the character's body is. Illness can temporarily reduce
this Attribute, as can other hardships (such as a substandard air supply and starvation).
| +3 |
Olympic athlete |
| +2 |
Professional athlete |
| +1 |
College jock |
| 0 |
Average Person |
| -1 |
Out of shape |
| -2 |
Shrimp |
| -3 |
Gets winded after a few steps |
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Influence (INF)
Charisma and persuasiveness
Influence measures the character's charm, wit and persuasiveness.
A high Influence rating is a must for any charismatic leader.
It is also useful for those who desire to spend lots of time in corporate or social settings,
or characters who need to get past security in more subtle ways.
| +3 |
Charismatic leader or professional con artist |
| +2 |
Believable |
| +1 |
Likable |
| 0 |
Average Person |
| -1 |
Timid |
| -2 |
Annoying |
| -3 |
Either obnoxious or socially inept |
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Knowledge (KNO)
Education and logical thinking
Knowledge is the character's ability to learn and recall information
and also takes into account the number of years of education the character has successfully completed.
Scientists and "brainiac" characters typically have high Knowledge ratings.
| +3 |
Eminent Scholar |
| +2 |
Well-educated |
| +1 |
Knowledgeable |
| 0 |
Average Person |
| -1 |
Doesn't read much |
| -2 |
Poor education |
| -3 |
Learning disability, or just dense |
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Perception (PER)
Alertness and ability to discern details
Perception is a measure of the character's attentiveness to detail and overall alertness.
It is crucial for action heroes, since the enemy who cannot be seen cannot be dealt with.
Perception is especially important for scouts and investigators, who need to pay attention to
obscure details and find things hidden from view.
| +3 |
Amazingly sharp senses |
| +2 |
Quick |
| +1 |
Fast |
| 0 |
Average Person |
| -1 |
Slow |
| -2 |
Absent-minded |
| -3 |
Unaware of his surroundings |
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Psyche (PSY)
Mental health, empathy and luck
Psyche is an abstract measure of the character's karma, happiness, sensitivity and love of life.
It also reflects the empathy of the character and how "in tune" he is with his own emotions and those
of others, as well as his innate luck. Psyche is an abstract concept which is best reflected by extremes;
someone with a low psyche seems to have a black cloud over his head all the time and people will
intuitively avoid him. A person with a high Psyche is empathic towards the feelings of others and tends
to be easily trusted.
| +3 |
Unusually spry and sane |
| +2 |
Very happy |
| +1 |
Happy |
| 0 |
Average Person |
| -1 |
Unhappy |
| -2 |
Troubled |
| -3 |
Unstable |
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Willpower (WIL)
Mental endurance and conviction
Willpower is a rating of the character's selfdiscipline, determination and pain threshold.
Unlike Psyche, Willpower does not imply a love of life; it does however reflect the character's
ability to deny death using sheer strength of will. Headstrong and arrogant characters are good
candidates for a high WIL, as are shocktroopers who want to be able to take a bullet.
| +3 |
Can endure weeks of torture without cracking |
| +2 |
Strong willed |
| +1 |
Willful |
| 0 |
Average Person |
| -1 |
Easily swayed |
| -2 |
Weak resolve |
| -3 |
Cannot stay on a diet longer than five minutes |
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